CubeCoreDungeon
A browser dungeon project titled “Cube Core Dungeon v0.9.16 — Sticky Jelly Deformation.” Its README currently contains only a heading.
Games, 3D worlds, and creative tools.
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A browser dungeon project titled “Cube Core Dungeon v0.9.16 — Sticky Jelly Deformation.” Its README currently contains only a heading.
A browser game-engine prototype combining 2D characters with 3D towns and terrain. Three.js and WASM handle rendering, movement, and collisions across maps with seasons, NPCs, and box puzzles.
A browser tool for extracting video frames, separating characters, removing backgrounds, and defining animation segments. Exports PNG, GIF, JSON, and ZIP files.
Generates 3D streets from OpenStreetMap data. Supports line-art and manga styles, PNG and GLB export, and the INKBOUND FPS mode within the generated city.
A single-file HTML app for creating and editing game music in the browser. The README also describes development of music-theory-assisted generation.
A web railway simulator prototype combining Three.js, OpenStreetMap, and BVE / OpenBVE, with a shared frontend planned for web and Tauri versions.
A Rust, wgpu, and WASM game engine with a JavaScript library. Includes maze generation, enemy AI, scene transitions, and playable examples.
Adds web documentation and feature improvements, including CAD previews.
A GPS-linked turn-based RPG demo using OpenStreetMap and Leaflet for maps and Rust-based WASM for battles. Supports smartphone controls.
Improves the directional pad, camera-relative movement, and iPhone display and input handling.
A rooftop FPS prototype with a start screen and controls for movement, jumping, air dashes, sliding, grappling, and shooting.
A browser tool for turning recorded natural sounds and everyday noises into game sound effects, with controls for category, intensity, randomness, reverb, and distortion.
An air-fryer recipe and cooking-time app with ingredient search, categories, history, favorites, and JSON export controls.
A browser interface bringing together a clock, desktop, avatar, AI dock, and work-and-break timer.
A chat starter using Chrome’s built-in AI Prompt API, with personas, story prompts, saved conversations, and mock responses on unsupported browsers.
A browser preview of Zany Shell with desktop, avatar, AI dock, and work-timer controls.
A test-mode demo of event listings and ticket-purchase screens. Its events and processing use browser-local test data and are not for live admissions.
A minimal WebRTC implementation for peer-to-peer text chat and voice calls, with Rust and Node.js signaling servers. In development.
A development environment that turns Japanese commands into prompts and manages sessions with tmux, including a web interface for sessions and logs.
A game engine combining Three.js, WASM, WebRTC, and Rust, with an editor for cubes, hierarchy selection, inspector controls, and 2D / 3D switching.
A real-time multiplayer foundation using Rust, WASM, and WebRTC, with a shared core and documented MOBA, soccer, and basketball modes.
An experimental Sengoku strategy RPG, with rules and AI in Rust and rendering and input handled by WASM / JavaScript.
A mobile job-card interface demo, separating source code from files published through GitHub Pages.
A public interface for a Rust and WASM translation chat app, with nickname and native-language settings, room entry, and a story-mode link.
A browser app for extracting recipes and shop information from screenshots, then saving, searching, and editing them using OCR, an LLM, and IndexedDB.
Adds and adjusts Arisa Quest maps, battle UI, fonts, and tour-guide features.
A retro action game featuring eight-direction dashes, with gameplay images and a link to the web version.
A showcase for a Flutter launcher that manages and runs Pyxel HTML games, with screenshots of built-in games, folder management, and a gallery.
A neon action game with a public showcase of five worlds, bosses, controls, screenshots, and a link to the web version.
A showcase for an 8-bit-style RPG featuring a three-character party, adventure and combat highlights, and an entry point to the web version.
Three.js visuals, Rust and WASM game logic, and OpenStreetMap geography connect these projects, from playable worlds to creative tools.
A browser tool for extracting video frames, separating characters, removing backgrounds, and defining animation segments. Exports PNG, GIF, JSON, and ZIP files.
A browser dungeon project titled “Cube Core Dungeon v0.9.16 — Sticky Jelly Deformation.” Its README currently contains only a heading.
A browser game-engine prototype combining 2D characters with 3D towns and terrain. Three.js and WASM handle rendering, movement, and collisions across maps with seasons, NPCs, and box puzzles.
Adds web documentation and feature improvements, including CAD previews.
Changes not present upstream were verified on the default branch.
Forked from: zjok/mindzj ↗
Independent commits: 69
A rooftop FPS prototype with a start screen and controls for movement, jumping, air dashes, sliding, grappling, and shooting.
Generates 3D streets from OpenStreetMap data. Supports line-art and manga styles, PNG and GLB export, and the INKBOUND FPS mode within the generated city.
A browser tool for turning recorded natural sounds and everyday noises into game sound effects, with controls for category, intensity, randomness, reverb, and distortion.
No project description is available. Browse the repository files for details.
No project description is available. Browse the repository files for details.
A web railway simulator prototype combining Three.js, OpenStreetMap, and BVE / OpenBVE, with a shared frontend planned for web and Tauri versions.
A Rust server foundation for browser and Tauri games. Each group has its own process and SQLite database, with WebSocket relaying and on-demand startup.
A single-file HTML app for creating and editing game music in the browser. The README also describes development of music-theory-assisted generation.
A Tetris-style slime-stacking game built with Three.js and Tauri. Click slimes to turn them into sand and fill rows to clear them.
An air-fryer recipe and cooking-time app with ingredient search, categories, history, favorites, and JSON export controls.
A browser interface bringing together a clock, desktop, avatar, AI dock, and work-and-break timer.
A chat starter using Chrome’s built-in AI Prompt API, with personas, story prompts, saved conversations, and mock responses on unsupported browsers.
A browser preview of Zany Shell with desktop, avatar, AI dock, and work-timer controls.
A Rust, wgpu, and WASM game engine with a JavaScript library. Includes maze generation, enemy AI, scene transitions, and playable examples.
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Markdown CMSの追加テンプレートのデザイン参考: Refero Styles ↗。各社の公式テンプレートではなく、公開資料を参考にした独自実装です。